# Introductions - Who are you, and what are you building with UNA?

**URL:** <https://dev.unawatch.com/t/introductions-who-are-you-and-what-are-you-building-with-una/9>\
**Category:** Getting Started\
**Created:** [August 20, 2026, 10:21am UTC](https://dev.unawatch.com/t/introductions-who-are-you-and-what-are-you-building-with-una/9 "2026-08-20T10:21:59Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![shatter\_poetry](https://avatars.discourse-cdn.com/v4/letter/s/6de8d8/32.png) [@shatter\_poetry](https://dev.unawatch.com/u/shatter_poetry)\
**Post date:** [August 23, 2026, 2:23pm UTC](https://dev.unawatch.com/t/introductions-who-are-you-and-what-are-you-building-with-una/9/17 "2026-08-23T14:23:56Z")

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> Rust GUI sounds extremely interesting. Any chance you’re publishing that somewhere?

…

> I am curious about the Rust GUI PoC

I’ll start another topic for this rather than make noise here. Prepare to be underwhelmed though, it’s truly a PoC and all it does is paint the screen. It’s C++ right up to the designed `CustomGUI/main.cpp`, so it’s (I think) how any non C++ would integrate.

_Edit:_ [Populating the GUI framebuffer with Rust](https://dev.unawatch.com/t/populating-the-gui-framebuffer-with-rust/45)

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